Hello everyone my name is Tremaine Robinson.I have created this blog to display my work as an aspiring game artist and to receive some insight from other artists. This is also a cool way to get my art out there to the public.
Showing posts with label Character development. Show all posts
Showing posts with label Character development. Show all posts
Wednesday, March 16, 2011
3D character model layout sheet
My character layout sheet was fun to put together. It was a pain rigging my character, painting weights, and then posing him. Getting the mesh to deform nicely was a pain but I think I'm getting the hang of it. I now know better and will better prepare my future models with rigging in mind. I had a blast painting my textures too.
New Character: Robert Clark Jr.
This is some concept art for my most recent character. Below the main character portrait is my character layout sheet displaying Robert in 3 different action poses, my t-pose for 3d modeling, gun concepts, close-ups of the characters face, and the main character concept.
3D model still renders of Neesa
Here are five still renders of the character that I worked on in my Digital Sculpting for Video games class last year. I did the finer details in Zbrush (I love Zbrush). I had a blast sculpting out the nano-suit.
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