Hello everyone my name is Tremaine Robinson.I have created this blog to display my work as an aspiring game artist and to receive some insight from other artists. This is also a cool way to get my art out there to the public.
Showing posts with label 3D modeling. Show all posts
Showing posts with label 3D modeling. Show all posts
Wednesday, March 16, 2011
3D character model layout sheet
My character layout sheet was fun to put together. It was a pain rigging my character, painting weights, and then posing him. Getting the mesh to deform nicely was a pain but I think I'm getting the hang of it. I now know better and will better prepare my future models with rigging in mind. I had a blast painting my textures too.
Zbrush Progress
This is in the beginning before I subdivided the mesh and started to go to work.
I was lucky to have found a really neat user-made hair brush. With-out it the hair probably wouldn't have looked as good as it does. I think the hair came out pretty good. In the future I plan on doing more characters like this.
Z brush is fun to use. I had a lot of fun dealing with the wrinkles in the clothing and applying the different alpha textures to the mesh to make the jeans and jacket look more realistic.
I was lucky to have found a really neat user-made hair brush. With-out it the hair probably wouldn't have looked as good as it does. I think the hair came out pretty good. In the future I plan on doing more characters like this.
Z brush is fun to use. I had a lot of fun dealing with the wrinkles in the clothing and applying the different alpha textures to the mesh to make the jeans and jacket look more realistic.
Robert modeling progress
Above are images of my modeling progress in Maya 2010. I tried to model my character as efficient as possible. I used Headus UV Layout to layout my uvs and then I just imported the laid out uv mesh back into Maya. I love modeling.
Subscribe to:
Posts (Atom)










