Wednesday, March 16, 2011

More Z brush work on Robert


 Something weird happened during the work pipeline and the uv's for my boots got messed up so therefore I could not poly-paint on them...I had to export them back into Maya and re-import them back into Z brush. I'm going to revisit this project and try to apply the texture I created in Photoshop.

 Yeah, his eyes were a little big. I want to fix that.

 I took my time with these jeans.
 More close ups of the untextured mesh

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